#include <DrawableGameComponent.hh>

DrawableGameComponent::DrawableGameComponent(void)
{
}

DrawableGameComponent::~DrawableGameComponent(void)
{

}

void    DrawableGameComponent::Initialize(void)
{

}

void    DrawableGameComponent::Update(Time  ElapsedTime)
{

}


void    DrawableGameComponent::Draw(Time ElapsedTime)
{

}
